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Jumble words up
Jumble words up













jumble words up
  1. JUMBLE WORDS UP FREE
  2. JUMBLE WORDS UP WINDOWS

  • Scramble Words is one of the few games we've built utilizing purple as the main game color! We think it's pretty fitting.
  • jumble words up

    Unlike most other scramble games, Scramble Words will remember your place in the game, enabling you to come back right where you left off!.Scramble Words is a word-based game influenced by our popular game Outspell, with several updates, thanks to player feedback!.Increase the difficulty and you'll be rewarded handsomely! Interesting Facts About Scramble Words But, keep in mind that scoring-which is the ultimate goal of the game-is based on the length of the words you spell, the difficulty of the letters used (Z's and X's are worth more than more popular letters like A's or B's), and how quickly you find and spell each word.

    JUMBLE WORDS UP FREE

    Label3.Scramble Words is a Scramble-like game that's sure to become your new favorite! The goal of this free online game is to unscramble the list of letters found at the bottom of the screen, using either your keyboard or mouse to spell out any word you can create. #Function to check whether the user's guess is correct or not : MyFont = font.Font(family='Comic Sans MS',weight='bold') List2 = PhotoImage(file=str(list2)+str("_P.png"))īutton =Button(root,image=check,command=lambda:result())ītn = Button(root,image=close,command=lambda:reset()) Surprise = PhotoImage(file="surprise.png") Your_choice = PhotoImage(file="YOUR_GUESS.png") MyFont = font.Font(family='Calibri', weight='bold') #Arrange the letters on the main window : List1 = PhotoImage(file=str(list1)+str("_P.png")) Root.iconphoto(True,PhotoImage(file="Surprise.png"))

  • Here we’re also creating a variable called start time, which stores the time value when the window was opened.
  • JUMBLE WORDS UP WINDOWS

    We are setting the first parameter to True, so that will ensure that all the other windows created from this application has the same icon.

  • root.iconphoto( ): We are using it to set the icon in the title bar for our application window.
  • root.resizable( ): Here we are using it to prevent the users from resizing our main window.
  • In our case the background color will be black.
  • nfigure( ): We use this to specify the background color for our application.
  • In our case, it will open at 100 points to the left and 0 points to the down from the top-left corner.
  • root.geometry( ): We use this to specify at which location our application window will open.
  • root.title( ): We use it to set the title for our application.
  • jumble words up

  • root = Tk( ): This is used to initialize our tkinter module.
  • When the user presses the main close button in title bar, it will exit the loop. Our program will generate a new window when the variable is set to True.
  • First we create a variable called running and set its value to True.
  • Our program will also play different sound files on various events. If the user wants to terminate the game, they have to press the close button on the window. If the user wants to play the game again, they wait for 3 seconds, and the new window will open with new word. Our program will not show the correct word or time taken if the user’s guess is wrong. If the user’s guess is wrong, then label will show a Lose image, and the entry widget will be cleared for to enter the word again. Our program will also show us the time taken by the user to guess the correct word. If the guessed word is correct, the label will transform its image to Win and the correct word will be shown to user. Now, to check if the guessed word was correct, the user has to press the check button. Now the user has to guess the actual word from the jumbled word provided and enter their guess in the entry widget. When the user runs the program, the user will see a jumbled word on the Tkinter window.















    Jumble words up